COLONOS CATAN MANUAL PDF

The Settlers of Catan, sometimes shortened to Catan or to Settlers, is a multiplayer board game Newer editions of the game began to depict a fixed layout in their manual, which has been proven by computer simulations to be fairly. Does anyone know the name of the font used for Settlers of Catan? I’m attempting to make graphics and I’d prefer to have the correct font. In Catan (formerly The Settlers of Catan), players try to be the dominant force on the island of Catan by building settlements, cities, and roads. On each turn dice.

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How to Play Settlers of Catan (with Pictures) – wikiHow

The Settlers of Catan is a highly rated board game that has won several awards. Between people can play the base edition, but a player expansion is available if you want to play with more people. In Catan, the game board is always different, you can use multiple strategies to win, and there are lots of variations to the rules. Learn how to play Settlers of Catan and get some friends together for a game. To play Settlers of Catan, each player should select a color and set up their settlement and a road.

Each turn, someone rolls the dice. After the dice are rolled, the player can build structures, trade, or play a development card. The goal of the game is to get 10 victory points, which you earn by building structures, buying cards, and earning accomplishment cards. Resource Management Board Games. Bermain Settlers of Catan. To create this article, 16 people, some anonymous, worked to edit and improve it over time.

Together, they cited 19 references that can be found at the bottom of the article. Check to see that you have all of the components of the game. Before you start setting up the game, check to see that you have everything.

Doing so will also help you to become more familiar catna the game pieces and parts. Six sea frame pieces. Four sets of wooden player pieces in four different colors each containing five settlements, four cities, and 15 roads.

Resource cards of each terrain hex except for the desert. Four building costs cards, one for each player. Two dice, one red, one yellow. Extra harbor pieces for placement of random harbors optional. Understand the goal of the game.

The object of Settlers of Catan is to be the first to gain 10 victory points. Each “Victory Point” card is worth one victory point. Each special card is worth two victory points. The “Longest Road” card will be awarded to the first person to successfully build a continuous five roads. The card will switch hands whenever a player’s number of connecting roads surpasses the longest continuous road of the cardholder.

The “Largest Army” card will be awarded to the first person to play three “Knight” cards. The card will switch hands whenever a player plays more “Knight” cards than the “Largest Army” cardholder. Make the outer frame. Before you lay down the hexes to create the game board, place the outer frame pieces. Each frame has a small number on the edges colonoos it connects to other pieces.

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Put the frames together by matching the numbers up.

2-player variant

Put a random terrain hex cafan the inside of the frame so that its edges are touching the sea frame. Keep putting down random terrains in a clockwise fashion until you have reached the center and all of the terrain hexes fill are inside the frame. A variation on this way of laying out the hexes is to place all of the hexes face down.

They may only be turned upwards when someone places a road or a settlement on that hex. Each token has a small letter above its number. Place the number token with the letter “A” on one of the edge terrain hexes, put the token with the letter “B” to the right of the first placed token, and continue on putting down tokens in alphabetical order in a clockwise fashion until you have reached the center. All of the terrain hexes should now have a token on them. These numbers determine which roll will grant which player resources to use.

You may also place tokens at random without paying attention to the letters, but this will make the game more challenging. Place the robber on the desert tile. The robber is the cata gray piece that resembles a bowling pin. The robber starts out on the desert tile, but may be moved whenever someone rolls a seven or plays fatan Knight card.

Game Rules |

The resource cards and development cards should be placed near the board where they are easily accessible to all players. Keep the resource cards separated by type sheep, lumber, bricks, rocks, and wheat and keep the development cards separate from the resource cards.

Place the resource cards in five separate piles facing up and place the development cards in a separate pile facing down. Determine the turn order. Every player rolls two dice to start. The player who rolls the highest number gets to select his or her color and take the first turn. There are four colors included with the Base Catan player set: Turns progress in a clockwise manner.

Place the first settlements. The first player places one of his settlements at an intersection, where three terrain hexes meet, the adjoining hexes are the resources he will earn if the number on that hex is rolled so choose wisely!

Next, he places one of his roads on one of the three possible places next to his first settlement. The next player then takes her turn in the same way, but must place her settlement in a different area. A settlement cannot be placed on an intersection adjacent to another intersection occupied by a settlement. There must be enough space for at least two roads between each settlement. Place the final settlements. The last player gets to place two settlements and two roads one for each settlement and then going counter-clockwise, the first players place their second settlement and second road until each player has two settlements and two roads down on the board.

Get your first resource cards. After all players have placed both of their settlements and roads, you all get some resource cards to start.

Take one resource card for each hex tile that is adjacent to each of your two settlements. Do the same for your other settlement. Each player’s settlement will be touching three terrain hexes with three numbers.

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If the number that is rolled corresponds to the number that a player’s settlement is on, then that player gets to pick up a resource card of that terrain hex. The same is true for a player with a city instead of a settlementexcept that they would get to pick up two resource cards.

You also get more resource cards if you have more than one settlement bordering a hex. All players are eligible to get resource cards even if they are not rolling the dice.

If a number is rolled by another player and you have a settlement bordering that hex, then you get a resource card. The only exception is if the robber is on your hex. In that case, you are blocked from receiving any resources from that hex until someone moves the robber again. Take your turn actions. After the dice are rolled, the player then has the option of either building structures like roads or upgrading settlements to cities, playing a development card, or trading.

Players may choose to do all or none of these actions. When a player has finished taking his or her actions, the player then passes the dice to the right.

During their turn, players can use resources that they have to build structures, such as roads, settlement, and cities. See your building cost card to figure out what you can build with the resources that you have. Keep in mind that each settlement is worth 1 point and each city is worth 2 points, but you have to upgrade settlements to cities.

You cannot just build a city without first having a settlement. One wood and one brick To build a settlement you need: One wood, one brick, one sheep, and one wheat To build a city you need: Three ore and two wheat. Cities can only be built in place of an already existing settlement. To buy a development card you need: One sheep, one wheat, and one ore. Play a development card.

Players may play development cards at the beginning or end of their turn. Development cards do different things but their effects are clearly stated on the card itself.

Development cards come in the following types: A “Road Building” card allows a player to place two roads on the board. A “Year of Plenty” card gives a player any two resource cards. After a player plays the “Monopoly” card, that player announces one type of resource. Every player must then give that player all of that type of resource card s in their hand.

A “Victory Point” card automatically gives the player one victory point. Pay attention to the instructions on development cards because each card type has a different function. For example, if you play a knight card, you must turn it face up and move the robber right away. You may move the robber to any hex and then collect one resource at random from the opponent who owns that hex.